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  • Re: After Effects .ffx preset to Avid Deko

    Hi Scott, AE .ffx files can not be read into Deko. Any character based animations, such as kerning, positioning or opacity changes, are done via Deko Motion. You need to have the Option for Motion Timeline. If you are uncertain go to Window>Select Layout>Motion. The motion timeline will have icons allowing keyframes to be added (arrow with + near
    Posted to Avid Motion Graphics (Forum) by maryd on Tue, Sep 8 2009
  • Re: Macros vs Motions

    To my knowledge, macros will run as soon as they are recalled. I recommend following up with Customer Support both on this question and with the clip playback delay problems.
    Posted to Avid Motion Graphics (Forum) by maryd on Fri, Aug 28 2009
  • Re: Deko vs. VIZRT

    Deko is a standalone CG that can be driven manually or by various automation protocols, including but not limited to Avid Command, GPI Burst Box, X Keys etc... Deko works very well with live data from ODBC sources as well as with newsroom systems including Avid iNews and ENPS. Our newest product, PostDeko for Editors, is a plug-in to News Cutter and
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Aug 27 2009
  • Re: FXDeko Training Manual - Tutorial Files

    If you have the training manual then the files would have been installed at the time of training. Though the book says C:\ they are generally loaded on the D:\ drive (PostDeko systems will have them on C:\). Disks were provided with the training manuals at that time as well. If they are not there then someone at your facility must have deleted them
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Aug 20 2009
  • Re: Auto Playing Effects

    A sequence can be read directly on Deko only by focusing to the Sequence window (View>Sequence, or select Sequence layout). A sequence "normals" to reading the graphic on Preview and transitioning to Program. For the issue with Parker Vision - have you contacted them directly? They should have information on controlling peripheral devices
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Jul 23 2009
  • Re: Deko Memory Problem

    I agree with Wade, it is likely your current scene has either too many cel anims, the cel frames are too large, or some combination. The general rule of thumb for SD cel amins is 200X200X200 (Width X Height X # of frames). I have run cel anims of more than 200 frames and been OK, it is dependent on what else is happening in the scene. I am uncertain
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Jul 23 2009
  • Re: Close Cpation support language

    The likely candidate for this is DekoCast, but I am not certain of the language supports for closed captioning. I have forwarded your question along to a colleague, but you can also call Tech Support with questions like this. There are 4 support phone numbers for Asia: China: +86-10-6709-6116 Japan: +81-3-3505-7937 Korea: +82-2782-4932 Singapore: +65
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Jul 23 2009
  • Re: DEKO Select's Favorite Gone

    My apologies, I believe I misread your post. It's not the file that disappears, just the links to Favorites? Set the Configuration (one of the tabs along the top of the DekoSelect box) so that Favorites appear each time DekoSelect is launched. If the files are disappearing each time you need to call Tech Support.
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Jul 16 2009
  • Re: DEKO Select's Favorite Gone

    It is difficult to be sure what has happened. It could be a problem with the DekoMOS Gateway. If you have any automatic synchronization software running perhaps someone is deleting the file on another machine and the sync is deleting the file on the Gateway (DekoSelect reads files from the MOS Gateway). I recommend calling Tech Support if you have further
    Posted to Avid Motion Graphics (Forum) by maryd on Thu, Jul 16 2009
  • Re: Flash Games

    Though there may be a way to get a flash object into DekoCast via creating your own program or script (that is beyond me) DekoCast is not designed to use flash objects. Try creating your animation as a series of .tga for a cell animation (rendered to the size you need, a good starting point for SD is 200X200 with 200 frames) or as an .mov file (rendered
    Posted to Avid Motion Graphics (Forum) by maryd on Tue, Jul 14 2009
Page 20 of 22 (213 items) « First ... < Previous 18 19 20 21 22 Next >

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