Latest post Thu, Jul 8 2010 7:35 PM by GusC. 2 replies.
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  • Thu, Jul 8 2010 6:38 PM

    • swallen
    • Not Ranked
    • Joined on Thu, Jul 8 2010
    • Posts 2
    • Points 25

    composer to symphony

    If an Avid editor has been using Media Composer since 1995 and is currently running Adrenaline, how much of a learning curve is there to advancing to Nitris and/or Symphony?

  • Thu, Jul 8 2010 6:57 PM In reply to

    Re: composer to symphony

    From MC to Symphony will be no problem. The interfaces are virtually identical, with some additional features avaiable only in Symphony, like secondary color correction. DS Nitris, however, is an entirely different animal and will require a fairly steep learning curve.

    Newscutter Nitris DX 9.5.3.5 * Media Composer 5.5.3.6 (At Home on PC running XP Pro) * Symphony 6.5.2.1 (At home on MacBook Pro3,1 running 10.7.2) * Interplay... [view my complete system specs]

    Larry Rubin

    Senior Editor

    The Pentagon Channel

    www.pentagonchannel.mil

  • Thu, Jul 8 2010 7:35 PM In reply to

    • GusC
    • Top 200 Contributor
    • Joined on Thu, Oct 13 2005
    • Burbank, CA
    • Posts 531
    • Points 6,565

    Re: composer to symphony

    MC>Symphony is no problem as workflow wise it's pretty similar to when you started, excpet you have more color correcting options.

    If by 'Nitris' you mean the old name for Avid|DS, then the following applies:

    Contrary to popular belief, the time needed to jump up to DS is entirely dependent on the individual person.  Some have made the jump in a matter of days/weeks, while others never succeed.  I've been on the DS for 10 years (and on MC for longer than that) and still find cool, new things in DS, so I'm still learning and will likely always be.

    Many people have often incorrectly associated the time needed learn advanced effects and compositing with the time needed to learn DS.  Regardless of which 'effects' system you learn, there is a general effects learning curve.  If you already know the fundamentals of proper effects workflows (like managing alpha channels, transfer modes, tracking, paint etc...) then it's really just a matter of finding where those things are in DS.   

    Approaching DS as just another non-linear editor that does the many of the same basic things as other non-linear editors (overwrite, trim, extract, etc...) leads to a quicker and easier transition. 

    Trying to force a DS to work like a Media Composer leads to frustration and usually results in a return to MC.  That being said, once you get there, it's difficult and equally frustrating to go back.

    But you have to evaluate your needs.  DS and Symphony are both the correct and incorrect system for a project.  You need to evaluate what your needs are before choosing.  Nothing is worse in online than to put a project on the wrong system.

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